PiTri lives again

After almost a year of neglect, work has resumed on the PiTri game/engine.

Some new sprites and some simple enemies.

Some new sprites and some simple stationary enemies that shoot lightning balls. Please excuse the temporary player sprite.

PiTri1402-B

Dialog boxes for info and conversations.

PiTri1402-C

Packager, now integrated into WorldBuilder, sports a new icon layout for displaying package contents.

PiTri1402-D

Grid Textures now can be created and edited directly in Packager.

PiTri1402-E

A big advance in sprite animation. Images automatically update according to which direction the sprite is facing. Sprite Animation Sets can be edited right in Packager.

Other significant updates:

A Cinematic system that can manipulate the camera, dialog boxes, and entities to create narrative scenes using a basic scripting syntax.
A major issue with the sound system has been fixed, so it’s now officially functional.
Got ramps to behave well.
Text Blocks can be used to easily make multi-line text. Though the dialog box picture above doesn’t show off this functionality, it is capable of being much wordier.
Some window tweaks, like allowing maximize and minimize and remembering window positions for WorldBuilder.

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