
Author: CSD
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Sharpheart Island

This is some early work on the design of Sha Rephart’s main island, colloquially known as Sharpheart Island.
At the center is the national capital, where the council meets to make laws and discuss important issues. It is suspended in a small area of open void.
Surrounding the capital is Stark Fortress. It is the nation’s military headquarters and the last point of defense if the city gets overrun.
The hexagons topped with light blue are the Districts, where people go for socializing, entertainment, dining, and other daily activities. The blue tops are projections which display a simulated sky on their inside surface.
Near the Districts are the main residential areas. The rows of hexagonal buildings are the apartment complexes that the majority of the people call home.
A recent expansion has been built on the southeast end. I haven’t gotten around to putting stuff in it, for now it’s just marked with a darker blue hexagon. It might eventually contain an extra District that has a night theme.
The two hexagons on the west and east sides are the city docks. The west dock is primarily for military use, as it faces the Poison Pool island, source of Sha Rephart’s enemy called the Hessai.
The area between the Gaps (the four wing-like openings to the west and east) are the industrial sectors. (Haven’t gotten around to putting buildings in there, yet.)
At the bottom of the picture is the city beach. The circular structure on the right is Fountain Park. At the top left is a pyramid-shaped structure that’s yet to be fleshed out.This is the obverse side of the island. The reverse side of the island is dominated by farmland.
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Sharpheart Logo

The purple backdrop of the logo represents the lens shape of the Voidplane Universe where Sharpheart takes place. The symbol in the lower left is the emblem of Sha Rephart, the nation that is central to the story.
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Pi/Tri Alpha 11.10
This is a demonstration of the Pi/Tri engine. The little game included also happens to be called “Pi/Tri” for now, as it was the original game concept that the engine was being built for.Requirements: .NET 2.0 framework, DirectX 9c, and SlimDX (June 2010).
The download includes SlimDX, a code library used to interface .NET with DirectX.Default game controls
WASD – engines
Up/Down/Left/Right – use equipment (weapons, engine boosts, etc)
Space – break
Escape – pause menu
Default ship editor controls
Left mouse button – Select
Right mouse button – DeselectMore detailed instructions forthcoming.
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Reija in a formal dress

This is the kind of outfit Reija would wear to a royal ceremony. This was actually a previous design I had done earlier, with it having a half blue, half red design. After playing with it a little, the red and dark gray caught my eye. The part covering the tail was also a nice new touch.
For this particular version, I referenced the 3D model of Reija for the face. I think it’s a huge improvement over the previous 2D design.
On the original posting of this item, I was thinking of changing the character’s name a bit, maybe to Raijah. However, in spring 2021 I settled on “Reija” to be the romanized version of the name to more closely match the spelling of “Reina”, a name close to my heart. Of course this is just the romanized version, her name written in her native language appears to the left of her in the image. Or does it? That may be written in an old version of the alphabet, maybe I’ll have to update this image some time… in 3D perhaps…
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Rebooting, again
Once again, I’m starting back up. This time there’s some big changes: the website has moved to more appropriate crititcalsystemsdigital.com domain, and I’m using WordPress instead of hand-coding HTML. Now there’s just the matter of getting some content on here…



